Monday, February 11, 2013

White Blood Cells Are Nice Too...

So it turns out, it's pretty damn easy to die.  Hell, even microscopic bacteria can kill ya.  Who knew?

Suffice it to say, I did not have a fun November, December or January.  How was your holiday?  I got back home last week, and have since been trying to catch up on everything I've missed.

First off, I need to thank Agrippa on the LoP Team for taking over for me and not only finishing what would become Teen Fangbangers, but essentially starting from scratch on it as there was no way for me to send him my script at the time.  I also want to thank Strutter for his work on creating the art assets for Teen Fangbangers, and I apologize for the delay in keeping his art from all of you!

Of course I also need to thank Leonizer for his infinite patience and understanding, as well as the rest of the LoP Team, our communities and everyone who e-mailed or posted a comment on the various forums and websites I frequent who shared their concerns for me.

Thank-you!

Monday, October 15, 2012

Ow...

So, my body decided that enough was enough, and I just spent the last month and half out of commission.  I'm going to see what's going on with Leonizer with regards to what projects he had me working on, and where to go from here.  The vampire project (Shelly) is still on, and I'm going to get back to that while I rest up in my bed.  Kelly's new game moved to the capable hands of Agrippa so all the PF1 fans of her should be happy.

I'll update this blog when I know more, but for now...  I'm going to get some much needed rest.

Apologies all around.

-G

Friday, August 31, 2012

2 girls 1 bat

Sorry it's been so long since I last posted.  I'm starting work on one of our next games which Leonizer previewed over at the LoP Team Blog.

Currently the game is still in the design phase with only some of the renders complete.  What this means is that I'll have more of an opportunity to affect the outcome of the final product as well as a better chance of requesting renders.  What this also means is that I've got a bit more work to do as the storyboard isn't finished either.

Wednesday, August 22, 2012

Enough with the French!

Now that everyone has had a chance to play Claire: The exchange student, I decided to have one last post-launch write-up about the game.

First I want to thank Leonizer and Chestnut Shuffles for their work on the game.  For those of you who aren't aware this was Chestnut's first game with us and I think he did a fine job with the graphics on this one.  I'm curious to see what his next game is going to look like as well.

Saturday, August 18, 2012

The Jade Phallus of Zin Shi Xuan - Part 2

I was able to get the test copy of The Jade Phallus game.  With that, I went back through the script making more changes to match the texts with the scenes, as well as doing a lot of formatting work to make sure that dialogue and button texts didn't bleed out of their respective fields.  Now that all that has been taken care of, the game just needs to be updated once more and it should be release ready.

I.L. and Tokage did a great job with this game and hopefully it won't be long before everyone else will have a chance to see their hard work as well!  Now then...  On to the next project!

Sunday, August 12, 2012

ThE JaDe PhAlLuS oF ZiN ShI XuAn

Or how we pissed off China...

Leonizer let me have the script for Jack Wells' latest adventure to look over while the game gets ready for publication.  This time I was just reviewing the script and making changes for editing purposes, so I didn't have anything to do with the story or characters.  That has been handled by I.L. who did the work on the original Jack Wells' game: 7 Day Quest.

Thursday, August 9, 2012

Insérez la languette A dans la fente B (Or Clendra)

The script for Claire:TES is done and off in Leonizer's hands!

There was an almost ridiculous amount of scripted sex dialogue in this game due to the new format that's being tested out with the game.  Normally each sex scene has about four lines of dialogue.  In Claire:TES each scene had at least fifteen lines!  Though, I suspect that will be shortened for the final game.

So, that took the better part of the evening writing for.  But now, the script is finished and I'll be waiting for the game to be compiled so that testing can begin.  There are actually two modes being tested in this game.  The first is the aforementioned sex scenes which now use a "slow, medium, fast" type of interface.  And the other is a timer based response system for the questions and menus for the story side of the game.

What that means is, not only do you have to find the hot-spots to proceed properly to the next page, but you also have to do it within a certain time limit or else you'll fail and and different page will be loaded instead.  That said, there is really only one bad ending to Claire:TES.  The other four endings will be unlocked based on your reflexes and ability to choose the right answers.  Don't worry, it shouldn't be too difficult.  The shortest timer is currently a rather long 2 seconds after all!

P.S. If you happen to see Claire calling Kendra, "Claire" or vice versa...  Totally not my fault!  (Okay, maybe it is.)