Showing posts with label FangBang. Show all posts
Showing posts with label FangBang. Show all posts

Monday, February 11, 2013

White Blood Cells Are Nice Too...

So it turns out, it's pretty damn easy to die.  Hell, even microscopic bacteria can kill ya.  Who knew?

Suffice it to say, I did not have a fun November, December or January.  How was your holiday?  I got back home last week, and have since been trying to catch up on everything I've missed.

First off, I need to thank Agrippa on the LoP Team for taking over for me and not only finishing what would become Teen Fangbangers, but essentially starting from scratch on it as there was no way for me to send him my script at the time.  I also want to thank Strutter for his work on creating the art assets for Teen Fangbangers, and I apologize for the delay in keeping his art from all of you!

Of course I also need to thank Leonizer for his infinite patience and understanding, as well as the rest of the LoP Team, our communities and everyone who e-mailed or posted a comment on the various forums and websites I frequent who shared their concerns for me.

Thank-you!

Monday, October 15, 2012

Ow...

So, my body decided that enough was enough, and I just spent the last month and half out of commission.  I'm going to see what's going on with Leonizer with regards to what projects he had me working on, and where to go from here.  The vampire project (Shelly) is still on, and I'm going to get back to that while I rest up in my bed.  Kelly's new game moved to the capable hands of Agrippa so all the PF1 fans of her should be happy.

I'll update this blog when I know more, but for now...  I'm going to get some much needed rest.

Apologies all around.

-G

Friday, August 31, 2012

2 girls 1 bat

Sorry it's been so long since I last posted.  I'm starting work on one of our next games which Leonizer previewed over at the LoP Team Blog.

Currently the game is still in the design phase with only some of the renders complete.  What this means is that I'll have more of an opportunity to affect the outcome of the final product as well as a better chance of requesting renders.  What this also means is that I've got a bit more work to do as the storyboard isn't finished either.